
Original game world — environment design, prop art, and atmospheric rendering for a single-player exploration game concept.
Relics is an original IP built around a single design principle: the ruins should feel more alive than the world outside them. Every environment asset was designed with the question — what did this look like when it was new? The jungle temple started as a CAD-precise structure before the moss, vines, and water erosion were layered on top. The flooded chamber was the hardest scene technically: the water reflection system had to respond to the torch light color temperature in real-time to feel physically correct. The ceremonial mask prop was the emotional anchor of the world — its geometric engravings contain a complete fictional writing system that exists nowhere else in the game, waiting to be found.
Services used
3D Environment Design, Game Asset Creation, Lighting, World Building
Tools
Blender, ZBrush, Unreal Engine 5, Substance Painter
Project type
Personal

